Name
Making a Monster
Date & Time
Friday, February 28, 2020, 10:00 AM - 11:30 AM
Location Name
Polygon Room
Description

We can often have troubles breaking into creature design and sculpting for games; what can we learn from the real world to make our creatures more believable, and how can we translate what we know about humans to help develop creatures for games? In this workshop, we will discuss the development of creatures for the Total War: WARHAMMER series, and how understanding comparative anatomy, traditional sculpting techniques, and fur generation pipelines helps push our characters to the limit to create some of the best looking creatures in the franchise to date.